Editor’s Choice: Beck’s Top 10 Games of 2014

Having been mixed on Divinity games in the past, I was hesitant to jump into Larian Studios’ latest game. It took only ten minutes before I realized I shouldn’t have worried as Divinity: Original Sin is one of the most hardcore RPGs in a long while. This isn’t something that holds your hand; it’s up to your own memory and thoughts to determine the outcome of specific scenarios. You also have to really enjoy detailed menu systems and walls of numeric values for each character to appreciate what kind of RPG this is. Mix in a turned based combat system similar to that of XCOM: Enemy Unknown, with dice rolls and strategic placing, and Divinity: Original Sins is an RPG of the ages.

Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It’s hands down the most deterring raid every created for Destiny. Which is why Bungie’s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.

I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny 2 Bazaar means you’ll probably end up grinding toward the be all end all raid content for whatever iteration the series is on. Destiny 2 has a serious problem, though, and it’s its raid Leviathan and what it exactly it wants to be.

Considering how Destiny’s campaign was universally panned, Bungie took extra care to craft a proper campaign for the sequel. Destiny 2 does have a campaign, one where each missions has unique objectives and doesn’t always end with a battle against some large, bullet-sponge boss.

House of Wolves is almost completely avoidable as it mainly sets up a wave-based cooperative experience. Here, the Fallen leader of the House of Wolves, Kell Skolas, breaks out of jail and sets forth plans to attack the Last City. The Queen requests you capture him and throw him back in his cell. Skolas has beef with the Queen as The Wolves and the Reef did battle at some point, at least until Variks, the current Warden of the Prison of Elders, switched sides and betrayed his Fallen brothers. You catch him and put him back where he belongs.

That same week the raid dropped, I was able to pull a fireteam together for the weekend, landing epically on Leviathan’s Golden walkway towards the gates of opulence we made our way in. Having watched and read up on what to do because we didn’t feel like messing around with figuring out mechanics, the Bath House was up first. We did not succeed on getting it that first night and spent a number of hours just trying to get coordination down, eventually calling it and deciding to try again the next day. Meeting up the next night we aced it no problem, coordination was up, fatigue was gone and we were on point. Next was the all too known (by now) Pleasure Gardens. Stealth isn’t Destiny’s strong point and that’s all that will be said on the matter. What did cause us grief was attempting this freaking room for the next four hours while the dog (bosses) continually got more glitchy. They would cut in and out, reset their paths, see one of us even though they were facing another direction and it lead to general frustration among the whole group. We had figured out what to do but the game mechanics weren’t helping, especially when they constantly kept breaking. At this point we had already spent nine hours banging our heads against just two rooms. The fireteam called it quits for the second night and a third night seemed less hopeful.

Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2’s Leviathan was proving to be more of a monster than first imagined.