The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that’s good, but it’s a conversation that can never really
On Twitter, CD Projekt Red developer Fabian Döhla took the time to answer several questions regarding the patch and what it will fix. First, Döhla announced that ” a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update. ” This tweet then prompted another user to ask about issues that reviewers claim to have still have had even after the game’s so-called day zero patch, to which Döhla again respon
With only a few days left until Cyberpunk 2077 ‘s release, it’s pretty safe to assume that there won’t be any further delays and that the game will be launched on December 10 without issue. Now all that’s left to do is open up as much free time as possible afterwards to dedicate to the vast amount of content and goodies that Cyberpunk 2077 will be bringing h
But one fan doesn’t have to wait until CyberNight. Reddit user DanXcel has apparently had his copy of the elusive game shipped to him early, giving him a golden opportunity to explore the game’s technical aspects . He has confirmed that the game has two separate modes, at least on Xbox Series X; there’s a “performance” mode and a “quality” mode. The basic concepts behind these two modes are pretty self-explanatory; the quality mode emphasizes graphics and makes the game look as pretty as possible, while performance mode emphasizes smoother gameplay, sacrificing visual quality in order to put less strain on the console. DanXcel was unable to provide any deep specifications on either mode, but he confirmed that performance mode was much smoother than quality in terms of framerate. He also identified a noticeable drop in visual resolution in performance mode, but that didn’t prevent him from identifying performance mode as the preferable option thanks to its better gameplay experie
The release of a major game like this is always an exciting and busy time for video game fans. To make matters more complicated, Cyberpunk 2077 is launching during the infancy of a brand new console generation. In order to make this console divide easier for players, CD Projekt Red is issuing a day one update that will let PS5 players experience the game on next-gen technology. The technical specifications of the game are something that a lot of fans have been wondering about. After all, given the game’s bombastic, high-tech setting of Night City, it’s understandable that players will want to make sure their various machines can handle the neon-plastered dystopian glory. One fan on Reddit used an accidental early copy of the game to reveal that it has separate modes for performance and quality , with different emphases on frame rate and graphical resolution respectiv
But barring one final last-minute delay, Cyberpunk 2077 weapons|https://cyberpunk2077Fans.Com/ 2077 is officially less than a week from finally hitting shelves, and fans and developers alike are gearing up for the release that seemed like it would never come. In order to usher in this legendary game, Cyberpunk 2077 is partnering with Twitter to hold a virtual launch party called CyberNight . The event will feature developer Q&As, exclusives, and “surprises & more.” It will be hosted on Twitter on launch day, starting at 6PM
Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which could potentially trigger seizures. Given the high-tech nature of the game’s setting, this is perhaps understandable, but that doesn’t make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves’ character Johnny Silverhand appeared onscreen. She also identified the game’s braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect
CD Projekt Red has responded well to Ruppert’s warning. On Twitter the developer replied directly to Game Informer ‘s message and declared its intention to add a new warning to the game aside from the one included in the EULA. It also mentioned that the dev team is already looking into the specific triggers listed by Ruppert, and will be implementing “a more permanent solution” as soon as possible. Whether this solution consists of a blanket overhaul to the game’s lighting or a discrete mode that epileptic fans can toggle on remains to be seen. There is as of yet no time frame for this solution either; in the meantime, epileptic fans who want to play the game should take extreme care to avoid th