Destiny 2 is the Game Destiny Was Meant to Be

Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people’s level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It’s known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.

The next week the raid reset and all Destiny 2 players learned something new about the raid: not only did the raid reset, but the order of the rooms was different. This is a smart design, allowing players to take on challenges they are unfamiliar with or maybe were having trouble with the week previous to improve upon them. Dogs were now first; this was fantastic news as the same fireteam could tackle the raid and knock out the part that had been challenging us, first. Unfortunately the same fireteam couldn’t all make it, instead the four that did show (myself included) ended up playing Trials of the Nine. We did try everything in our power to fill the two spots putting out lines throughout our friends list and even Destinylfg.net and other sources, but we gave up after a few hours at this. No raid this week it looked like. This is not a new problem for Destiny, with Destiny 2’s new feature of Guided Games it seemed some of this searching for party members stress could be alleviated.

Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.

It was the third week which meant the Gauntlet room was up first; a room I hadn’t encountered yet. The mechanics were explained and I felt good with the ease at which this seemed like it could be done. The Gauntlet room only echoed what the world-firsters had stated; those seeking to pve weapon Guide others through the raid were going to have a hell of a time. A certain party member who also was a seeker wasn’t talking much throughout the two hours spent trying to get coordination down. They kept wandering off, not listening and generally being unhelpful. It ended with them dropping out of the fireteam never to return even with party invites thrown their way. It was time to call it quits. Defeated the third seeker and myself thanked the Clan that had been the guides for their time and parted ways.

[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the player’s story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isn’t Master Chief or Nathan Drake, this is supposed to be you. We don’t want to be presumptuous about the words we put in your mouth as you’re exploring. Ghost is there to help guide you through the story.

Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It’s hands down the most deterring raid every created for Destiny. Which is why Bungie’s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.