But Blizzard left out a few enemy types seen in a concept art image shown during the video. Most notable were the humanoid, Omnic grunt-looking bots with wings and red armor and an enormous, gorilla-like bot hulking over the rest in the lineup. These enemies may not appear in the final build, but it’s interesting to wonder what they might
If you’re not intimately familiar with Overwatch, it might be hard to tell Overwatch 2 is even a different game. It has a few new characters and some new maps, a new game mode called Push, plus some subtle character redesigns, but it’s largely the same game it’s always been. But if you’ve been an active Overwatch player, a lot of the subtle changes have actually made a pretty big differe
Blizzcon is scheduled for February 19-20 and an update on Overwatch 2 has been promised . I really hope Jeff Kaplan and company have some good news to share, because they’re going to need to give lapsed fans like myself a reason to consider coming b
What Overwatch really needed was the same thing that every live-service game needs: content. While development of Overwatch 2 caused a lengthy drought in the original, Overwatch wasn’t exactly on par with the rest of the live service game market either. A new hero every few months and a rehashed holiday event just weren’t cutting it. There’s a lot of people moaning about the new seasonal model in Overwatch 2 Loverwatch Dating sim 2, but if they were being honest, most of them would admit Overwatch wasn’t holding their attention. The luster fell off Overwatch after a couple of years, and the quarterly cadence of a new hero or map was not going to keep Overwatch al
After all, the core concept of the hero shooter is that you have a roster of interesting characters to play with. Taking that idea, and melding it with anything from a sports game, to a side scroller, to a strategy game, to any other genre would be easy, and would give players a new kind of game to dress their favorite heroes up in. Overwatch 2 could possibly be the last real hero shooter, as the concept will soon be nothing more than a feature in most ga
Still, it would at least make sense to allow for cross-play across the PS4, Xbox One, and Switch servers. This would open the doors for an even more vast pool of potential players, essentially ensuring you won’t deal with ghost town lobbies. There is a likelihood Blizzard will ultimately implement this, but as of now, it’s just a ru
I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins, people will buy them. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. We’re going to get five or six heroes a year instead of two or three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing. The original wasn’t built to be that game, but hopefully Overwatch 2
During the Archive or Halloween events, Overwatch has four player modes that resemble Left 4 Dead more than your average competitive shooter. If Overwatch 2 wants to integrate their story into the game, having a mode where you can play through a whole campaign with three other friends would be a welcome addit
But once the sequel was announced the well started to dry up. We used to get three new heroes every year. In 2020, we only got Echo and she was confirmed to be the last new hero until Overwatch 2 arrives . We also used to get some new maps every year, but we only got Havana in 2019 and Kanezaka this year (and that’s a deathmatch-only map so who cares about that.) Even the events have felt half-hearted as they’ve added nothing but new title screens with some old modes recycled and maybe slightly retooled. The only reason we even get new skins anymore is so Blizzard can still rake in that sweet lootbox mo
Losing a tank opened the door for major, much needed reworks to a lot of heroes. Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already. It’s hard not to be excited about the new Overwatch meta. A shakeup like this was never going to happen without a title cha
Since its launch in 2016, Overwatch’s standard game types have had six player-teams. Blizzard has experimented with team restrictions like role locks and limitations (including one extreme trial period, which limited teams to one Tank Hero), but never has the team size changed. This would be a significant adjustment to the game — one that seasoned players may or may not have on their list of changes they want to s