Destiny 2: The Story So Far

Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it’s heavy on the space-magic — a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.

However, probably the most disgusting offense this expansion imposes on players is that vanilla players are now locked out of key content they had access to just weeks ago. The Prestige Leviathan raid now requires a Power Level that can only be attained by purchasing the DLC. This is especially terrible for PC owners who have only had six weeks to enjoy this content. Considering ‘Dark Below’ did not lock vanilla Destiny players out of the ‘Vault of Glass’ hard mode, there’s no excuse for what’s going on here.

As the name suggests, The Last City is the central hub of Destiny and is the only safe haven on Earth. Well, maybe safe haven isn’t the best description of the city and the state of civilization, especially considering the events at the beginning of Destiny 2, but it’s certainly better than what awaits those on the outskirts. The massive walls weren’t built for show, nor are they there to keep Titans out, but instead hostile alien races that have been left over from numerous battles following The Collapse. Most notably are The Fallen, but you’ll also see a monstrous species called The Hive on Earth, as well, due to their hideout being relatively close to the planet.

Traveling to Venus, you run into the Vex for the first time and finally get to meet the mysterious Exo who has been watching you this entire time. She informs you that the Vex are the real threat and it’s up to you the find out what’s going on. It’s implied that the Awoken know the location of where you can find the Vex headquarters, so it’s off to the Reef.

Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.

Including all content from Curse of Osiris in the base game might have helped ease some of the end-game pains that the launch brought with it. It’s not too much more to do, but it might have smoothed over a few wrinkles by including that extra content. It would also have made the loot pool larger; maybe Guardians wouldn’t be as frustrated at the limited item sets, lackluster exotics and other cosmetics. Giving more isn’t always the best idea, but in this case, it could have been.

The other side of the loot pool is the now titled “Illuminated Engrams” (previously Bright Engrams) which drop all sorts of cosmetic goodies and sometimes an exotic ship, sparrow or Ghost. Bungie is sticking to their guns with how these engrams function — aside from the debacle of XP gain — a minor complaint comes against it. With so many new cosmetics, mainly shaders, why can’t these items be locked like armor or weapons? Why can’t they be deleted in mass? Having to systemically break-down shaders one by one is tedious and a waste of time. No one wants to sit around and delete 65 bland shaders, “wooo, look how much fun I’m having.”

Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn’t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 wild style 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.