Review: Destiny 2 (PC)

Over the course of its lifespan, most players agreed that Destiny’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.

Destiny 2 has even managed to mess up its core gameplay. While the developers’ hearts were surely in the right place when they chose to streamline the gameplay in the name of accessibility and PvP balance, in practice most of their changes have done more harm than good. One can tell that PvP was the major focus, because the changes work quite well for it. No longer do players have to endure the frustration of shotgun metas and constantly getting mapped by sniper rifles. Reduced access to abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for the rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment.

It’s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it’s most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.

Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2 Rite of The Nine 2’s Leviathan was proving to be more of a monster than first imagined.

The battlefield then led to the dig site, which shows just how cinematic Bungie intends all missions to be. Giant drills are circling around, and getting smacked by one of them automatically kills a Guardian. You have to navigate across a Cliffside while trying not to get hit by them, and dealing with the Cabal. With so many moving parts, The Inverted Spire is easily more cinematic than anything in the vanilla version of Destiny.

There are a total of eight maps and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.

Destiny 2 looks substantially better than the original game. Models and textures are more detailed, the worlds are bigger and more varied and the cinematics are top notch CG. It’s shaping up to be a stunning package on PS4 and PC. While the PS4 build we played was running on PS4 Pro, it wasn’t easy to discern any upgrades due to the size of the screen we played on. PC players, on the other hand, are in for a real treat. On PC, we did notice that pop-in was far less severe and it was nice finally getting to play Destiny at 60 frames-per-second. Unfortunately, the console version still runs at 30 frames-per-second.

Destiny 2 is laying the groundwork for outstanding storytelling and unforgettable moments. It’s setting a solid foundation for the game it always wanted to be, while delivering the things Destiny never could. It’s an exciting time to be a Guardian even if it means the Last City falling only to pick ourselves up one more time. At least this time, there are those worth fighting for.