Destiny 2’s Biggest Problems Don’t Include a Lack of Loot

The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies’ faces, the updated Raids come with something even More suggestions worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?

Without a doubt, the best new addition Curse of Osiris brings to Destiny 2 is the Raid Lair. Filled with challenging puzzles and boss fights, Raid Lairs provide the thrill that the rest of the expansion is sorely missing. While it would have been nice to get a new Raid or endgame activity like in previous expansions, the Raid Lairs are interesting enough to keep players hooked momentarily.

Once upon a time, Bungie justified microtransactions by saying that all future, non-major expansions would be free. They held that promise throughout the lifespan of The Taken King and Rise of Iron, but have since broken it. Not only do we have to pay for expansions again, but most of the loot that could previously be earned during Destiny’s lifecycle is also all locked behind microtransactions. Every ship, sparrow, cool shader, ornament, and emote can’t be obtained by completing challenges in-game, but only by opening Loot Boxes. Considering that Bungie was just caught handicapping XP gains to encourage real-money purchases, this move feels entirely wrong.

Starting with Record Books seems like the appropriate place. Destiny took the idea of achievements or milestones, whatever they might be called, and put them in the form of Record Books. A way for Guardians to keep track of all their glorious achievement plus receive gifts for leveling up through the Record Book that can be shown off when around other Guardians. Nothing like a sweet skin, right? Much like its Age of Triumph title comes the ultimate Record Book. Not only is this Record Book the largest seen so far, but it also is tough as nails to get through. It is sure to keep any Guardian busy, especially those that might be returning. What’s nice about the Age of Triumph Book is even if it seems like a slog (nothing new for Destiny), the records are easy to achieve, especially before September. Nothing bombastic or hardcore. Just a challenging but fair checklist. Things players will find worth doing, hell maybe even starting up that class you’ve always wanted to play but never got around too. September is a long way away after all and that Age of Triumph book wont fill itself out.

Adventures are quite lengthy and consume a lot of time, but player’s enjoyment will hinge on how much they enjoy these activities. If you thought some of the missions in Destiny could get repetitive, then Adventures may not be for you.

Having been mixed on Divinity games in the past, I was hesitant to jump into Larian Studios’ latest game. It took only ten minutes before I realized I shouldn’t have worried as Divinity: Original Sin is one of the most hardcore RPGs in a long while. This isn’t something that holds your hand; it’s up to your own memory and thoughts to determine the outcome of specific scenarios. You also have to really enjoy detailed menu systems and walls of numeric values for each character to appreciate what kind of RPG this is. Mix in a turned based combat system similar to that of XCOM: Enemy Unknown, with dice rolls and strategic placing, and Divinity: Original Sins is an RPG of the ages.

Whether you’re a grown adult or a child, who doesn’t love Pokémon? The release of the Gameboy Advance began arguably the best era for handheld games, and leading the march was Pokémon Ruby and Sapphire. These twelve year old games brought us the third generation of Pokémon we love today, so it seemed only fit for Nintendo to remake the duo. With their new 3D engine, Nostalgia hits hard for those who grew up in the late 90s and early 00s, as Game Freak was able to recreate everything you’ve come to love, while at the same time adding on top of it. While it would still be great to see new Pokémon adventures, this is one of the few cases a remake was warranted. Now all we need a second remake of Red and Blue.

While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon Age: Inquisition, and for good reason. It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before, and some of the most affable characters to ever grace the Dragon Age fiction. There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story, not to mention the vast expansive world that has been finely crafted. The branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing a game did I want to replay it an entirely different way. That’s not to mention the fights with dragons are some of the most satisfying occurrences to be found. Dragon Age: Inquisition has it all, and while I would like to see BioWare expand upon the addictive multiplayer mode, its campaign drove deep into my addictive personality.