As the EDZ’s NPC, Devrim provides relevant info and commentary while playing on Earth, and serves as the area’s vendor for purchasing new weapons and armor. He also serves as the area’s Faction Leader and will reward players with Legendary Engrams after earning enough Reputation with him. Reputation is earned through exploring and participating in activities throughout the area. Doing so will grant players area-specific tokens and materials that can then be traded into Devrim for Reputation. Once the bar is full, and you’re level 20, Devrim will give players the engram. Once collected, he Reputation Bar will reset, giving players the chance to earn additional Legendary Engrams.
When D4 was first announced, it sounded ridiculous. Swery65, a man who made a name for himself with the over the top and overly charismatic Deadly Premonition, was creating a Kinect game exclusively for Xbox One? It just sounded out of the ordinary, even by his standards. But alas, D4: Dark Dreams Don’t Die is one of the most charming, most comical games of the year. While it’s run almost entirely on quick time events though either a controller or hand motions, it’s the loveable cast of characters and intriguing storyline that really make D4 special. If there’s one mission for the gaming community, it’s to ensure that Swery65 and the team at Access Games finishes the episodic adventure, as two chapters and a prologue are just not enough.
But anyway, the Inverted Spire is all about putting a stop to Protheon, the Modular Mind. To get to him, you’ll have to fight through hoards of Vex and Cabal who are also fighting each other. They take you down into a dig site, where the Cabal have been looking for Protheon. It’s pretty straight forward, but there are some cool set pieces, like the dig site itself, which has you dodging huge drills as you descend, and Protheon’s temple, which changes as the fight goes on.
Finally, we were able to sneak in a match of Countdown, a new multiplayer mode in Destiny 2. The mode is essentially Search & Destroy. One team is tasked with planting a bomb, and the other is tasked with defusing it. If an entire team is eliminated, however, the round ends. The first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny 2 Wild Style, however, all multiplayer modes will only support eight players, down from twelve.
Once upon a time, Bungie justified microtransactions by saying that all future, non-major expansions would be free. They held that promise throughout the lifespan of The Taken King and Rise of Iron, but have since broken it. Not only do we have to pay for expansions again, but most of the loot that could previously be earned during Destiny’s lifecycle is also all locked behind microtransactions. Every ship, sparrow, cool shader, ornament, and emote can’t be obtained by completing challenges in-game, but only by opening Loot Boxes. Considering that Bungie was just caught handicapping XP gains to encourage real-money purchases, this move feels entirely wrong.
There’s a lot going on in this Beta, even though it’s relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there’s not much time left.
Destiny 2 looks substantially better than the original game. Models and textures are more detailed, the worlds are bigger and more varied and the cinematics are top notch CG. It’s shaping up to be a stunning package on PS4 and PC. While the PS4 build we played was running on PS4 Pro, it wasn’t easy to discern any upgrades due to the size of the screen we played on. PC players, on the other hand, are in for a real treat. On PC, we did notice that pop-in was far less severe and it was nice finally getting to play Destiny at 60 frames-per-second. Unfortunately, the console version still runs at 30 frames-per-second.
Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and loot box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.
Curse of Osiris does include two new strikes, but both are pulled directly from the campaign with no changes. Crucible doesn’t fare much better with only two new maps on Xbox One and PC, and three on PS4. Unfortunately, as of publication, Crucible is wholly broken thanks to the Prometheus Lens, a new trace rifle that is completely unbalanced. Bungie says they’re working on a fix, but a solution has yet to materialize nearly a week after launch.