Biohazard: 5 Reasons Code Veronica Should Be The Next Resident Evil Remake (& 5 Reasons It Should Be RE4)

Another criticism that Resident Evil 3 remake keeps on getting is that the game is heavily reliant on action-heavy sequences. It is worth remembering that Resident Evil 3 has always been more action-oriented than Resident Evil 2 and the original Resident Evil . But this is not to say that Resident Evil 3 remake is not survival horror, yes it does have its intense and fast-paced moments, but there are still horror elements in the remake to balance it all

Hunters were created as Bio-Weapons in Resident Evil with the purpose of unleashing them into environments in order to kill off the remaining minorities among human populations. These were roughly 10% of humans who were naturally immune to the T-Virus, or at least the current strain of the T-Virus at the time, in the early 1980’s when the Hunters were crea

Wrath of the Lich King offered not only an intricate and exciting storyline but also one of the coolest armors of all time. The only same about this one is that it exclusively belongs to the Lich King himself, so not being playable it’s obviously a major downside. Still, it makes for a memorable villain forever tied to this fearsome-looking armor. If it was possible to obtain it, it could easily contend for first position in this rank

Apart from looking amazing it also contributes to the game by boosting all kinds of stats including critical damage, a lot of assassin damage, and damage with swords. It’s the ideal armor to wear in order to become a true unstoppable assas

Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem

Resident Evil 4 is a critically-acclaimed masterpiece that some believe to be the greatest game of all time. A next-gen remake, using the RE engine, has incredible potential to recreate magic. And considering that many fans and critics alike hail the series as something extraordinary, the hype would be through the r

But to balance it all out, and to retain the feel of previous Resident Evil games, Resident Evil 3 still has classic survival-horror elements as seen in the police station and hospital sequences of the game. When players get to control Carlos in the remake, they are taken back to the RPD and almost immediately, the overall vibe of the game changes from high-paced intense action to the claustrophobic nature of Resident Evil 2 . The same applies to the hospital and sewers part of the game, where players find themselves in a confined space, making every zombie, licker, and hunter, much more terrify

In a recent leak of Resident Evil 3 Remake screenshots which unveiled themselves ahead of time, a new looking monster was revealed for Resident Evil 3 . It appears to look similarly to a mutated frog or reptile of sorts. It may be a new enemy type, but it also may be the Grave Digger, or, more likely, Resident Evil’s Hunter Gamma , known in short as Hunter Y. Given the lighting is dark, it could possibly be the Grave Digger’s head slithering out of the darkness. However, this would entail drastic design changes from the original des

There are also a few enemies that were in the original Resident Evi l, but were not included in the Remake, such as the Giant Moth. In the original Resident Evil 2 game, the Giant Moth was encountered in the B5F computer room in Umbrella’s underground Raccoon City facil

Finally, the concept art (above bottom) also shows some sort of mutated humanoid in a wheel chair wearing a lab coat. In the picture, the humanoid is wearing a lab coat, suggesting he was probably an Umbrella employee that had undergone experiments on himself, possibly. it also shows him pressing buttons on the remote control for his electric wheel chair, suggesting that he has retained some of his former intellige

Of course, while it may be disappointing to have these locations removed, www.adventuregamesfans.com it made Jill and Carlos’ route to their escape more realistic than the original. Both the park and the graveyard only existed because they led to the dead factory, which is Umbrella’s disposal facility . However, having such a facility that conducts illegal operations above ground is unrealistic, which is why a highly-sophisticated lab beneath the Hospital, which is also owned by Umbrella, makes more sense in the grand scheme of thi