According to Capcom’s producers , every aspect of the graphics or art has been created with gameplay in mind. This is clear in the change in Jill’s outfit from the 1999 version. This remake has her outfitted in attire that would let a person more convincingly maneuver like a police officer in a zombie outbreak. As such, very _ Resident Evil 3 _ character has had some changes done to them from the original version in some form or anot
Yet again, however, it’s not a game that is likely to set the pulse of any players racing, and gamers could hardly be blamed for suspecting that the title could fall flat upon release. If Capcom is to keep its position in the industry, then a level of innovation needs to be maintained. Perhaps the only sure-fire way to do this is to break this emphasis on remakes and spin-offs, particularly if brand new titles continue to fail to live up to expectati
_ Resident Evil 3 Collector’s Edition _ was also announced after the reveal of the game. Exclusively available at Gamestop for $179 (in North America), this edition comes with an 11 inch PVC figure of Jill Valentine complete with a Raccoon Police Department stand, similar to Leon’s figure in the Collector’s Edition for _ Resident Evil
When Resident Evil 2 remake came out last year, Capcom re-introduced players to Mr.X and made the tyrant more menacing and terrifying than his original counterpart. However, unbeknownst to many players, Mr. X became a testing ground for Capcom and the company gathered fan feedback in an effort to make Nemesis even more terrifying than the fedora-wearing monster. As seen in recent gameplay videos of Resident Evil 3 remake, it is obvious that Nemesis is much scarier than Mr. X, not only because of his ability to run and use weapons but because Capcom needed the monster to be bigger, terrifying, and much more relentless in pursuing play
However, Resident Evil 3 producer Peter Fabiano also clarified that even though Nemesis was designed to have a smarter AI , the developers also programmed the monster to give players some room to breathe momentarily. During the design of Nemesis, the developers acknowledged how “pacing is important” to ensure a correct balance between heart-pumping action and letting players feel a little bit relaxed while still maintaining some level of tension and sense of dread that is common in survival horror ga
Given this, the personalities of both playable characters weren’t as fleshed-out, especially when compared to modern games. However, based on dialogue alone, Jill did not really embody the traits of a traditional video game heroine, and while she is capable enough to handle the situation she’s in, she lacked the flair and personality that is common in today’s video Adventure game story guide protagonist. But in retrospect, even if it wasn’t intentional, Capcom’s portrayal of Jill in the first Resident Evil game does make sense, given that this game served as her origin story. Prior to the mansion incident, Jill has no experience in dealing with bioweapons, so it wouldn’t really make sense to portray her as a badass bioweapon killing machine when this is the first time that she even knew bioweapons exis
Though the reveal trailer was brief, a section of it showed a significant addition to the original story of _ Resident Evil 3: Nemesis, _ and there were a few moments that appeared to be from a cut-scene in the game held in first-person camera. With the exception of _ Resident Evil 7: Biohazard, _ first-person camera has not had any significant role in the ser
Personality-wise, Capcom did introduce some slight changes to Jill Valentine in the upcoming remake. In previous trailers, gameplay previews, and the RE 3 playable demo , it is evident that Capcom has increased Jill’s badass traits as compared to previous Resident Evil games. In the opening sequence of the demo alone, we saw Jill make sarcastic comments during a conversation with Carlos Oliveria and Mikhail Viktor. Of course, looking at it closely, the spirit of the scene remains consistent with that of the original. The U.B.C.S. asked to partner with Jill, she was reluctant at first, but she agreed anyway knowing that it would increase the chances of her survi
In the original game, zombies were not as threatening as other enemies in Resident Evil 3. They were slow, easy to outrun, and could be killed by just a handful of bullets. Although they were still slow and could easily be outrun in Resident Evil 2 remake, zombies are just more bulletproof even when shooting them in the head. This is because of the fact that Resident Evil 2 and 3 implement a third-person over-the-shoulder perspective, which makes it easier to land headshots unlike with the classic games’ fixed camera angles. Of course, if remake zombies were as fragile as their original counterparts, then clearing them out in the game would be a breeze given that the over-the-shoulder perspective offers better visibility to play