Best Video Game Armors

Before Doom was about slaughtering demons from Hell, it was actually a licensed game based on the Aliens franchise. id Software was in talks with 20th Century Fox to produce the title, but negotiations fell through as the development team wanted more creative free

Another enemy from the original Resident Evil 2, which was left out of its remake, was the Giant Spider. In the case of Resident Evil 2 , these were not actually experiments created by Umbrella, but the natural result of spiders that had been accidentally infected by the T-Virus when Dr. Birkin caused its release into the underground sewers. They could be found in the sewers below Raccoon City during the break

Resident Evil 2’s remake stayed mostly true to the original game in terms of story, lore and details, but there are a few changes to the enemies which fans may not be aware of. In addition to some new enemy concepts that were scrapped from the final release of Resident Evil 2 Remake, there are also some old enemy types from the original game which were not included in the origi

Resident Evil 4 , though featuring plenty of familiar cramped spaces that the franchise was known for, was the first game to truly blow the world out into a more vast, open-air world. The game still remained true to the core of Resident Evil , but Resident Evil 4 was revolutionary not only for the franchise but for games in general. Despite being confined to the series’ trademark tank controls, the game was incredibly innovative in perfecting the third-person shooter genre. The over-the-shoulder camera design in Resident Evil 4 greatly succeeded where many other precursor games had experimented and failed in previously. Some of the best third-person shooters released since 2005 have Resident Evil 4 to thank for its incredible aiming technol

This is clearly the easiest of the three types of dodges, as it requires no special timing and can be done at any time. Pressing R1 on PS4, RB on Xbox One, or Space Bar on the PC will cause Jill or Carlos to perform the standard dodge, which makes the player shuffle forward, backward, or sideways depending on the input. While useful for evading enemies, it does leave the player open while the character recovers, so it should be used somewhat sparin

Capcom has had quite the resurgence lately, coming off huge wins from the success of Devil May Cry 5 and Monster Hunter World, www.adventuregamesfans.com but an even larger contributor to Capcom’s run has come from the Resident Evil series. Both Resident Evil 2 Remake and more recently Resident Evil 3 Remake have seen massive success, showing that the franchise that many fans decided had lost its way was finally making a comeback, even if some are fully satisfied with RE3 . It seems Capcom wishes to keep the ball rolling, as reports have begun popping up that Resident Evil 4 is on deck for the next overh

The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons and puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn’t have to be a 40-60 hours long experience to feel like players got their money’s worth. Very few games felt like such a complete package as Resident Evil 4 did; Resident Evil 4 pioneered a lot for modern video games , not just the series its

Like Borderlands , Conker’s Bad Fur Day went through some major revisions that made it a much more unique and arguably more interesting game. Rare’s original vision for it was that of a typical, kid-friendly 3D platformer in the vein of Super Mario 64 and Banjo-Kazooie , called Conker’s Quest and later Twelve Tales: Conker 64 . These early versions of the game even had Conker’s girlfriend Berri as a playable character in stages that featured strategy gameplay, as well as split-screen co-op for the st

Initially, Destiny was going to play similarly to Blizzard’s cancelled Titan MMO, which was reportedly a class-based shooter that allowed players to engage in firefights or hold non-violent professions in-g

Besides heightening the user’s strength, endurance, mobility, and speed (negating any need for developing a “supersoldier serum”), the suit’s BLADE system puts an entire arsenal at the user’s disposal. Able to scan any battlefield weapon and essentially recreate it out of the suit’s own parts. Assault Rifles can switch to Sniper Rifles, to Rocket Launchers, and back again at the press of a button. That special ability alone offers a deadlier suit than simple body armor, but its ability to slow down time makes it one of the most underrated armors on the l

Rare’s original vision for GoldenEye 007 was that of a 2D side-scroller for the SNES that would play similarly to Donkey Kong Country . Plans changed when Rare was told of the Nintendo 64 (then known as Ultra 64), and the company decided to make an on-rails shooter similar to Virtua Cop . Luckily, Rare decided to ditch the on-rails aspect of the game and allow players to explore levels freely, resulting in the game many FPS gamers fell in love with back in 1