Does Resident Evil 4 Need a Remake?

With April 2020 right around the corner, we will not have to wait long to find out whether these insights transpire within the remake of Resident Evil 3 ‘s storytelling, and to what degree of detail and content. While Capcom has confirmed Resident Evil 3 will not be covered at The Game Awards on Thursday, hopefully more footage, information, and content will be provided before the game’s release as we salivate for new clues and insights for what is to come upon final rele

Furthermore, we hear Jill reflecting upon the overall situation in the background of the new trailer, as she complains, “It gets worse every night.” This may indicate furthermore that the game will provide more insight into the previous days that led up to Resident Evil 3 ‘s start-game, Horizon Cauldrons vs Zelda Shrines beginning September 28, 1

In the original game, she runs into the Nemesis for the first time l ater in the game. While it appears Jill’s first confrontation with the Nemesis transpires at the start of the game as she is fleeing her home, it does not necessarily change the story from the original, as this same sequence could have transpired in the original game too, but was not sh

Perhaps this new scene in the trailer is some possible insight or a cue that the game may expand upon the events that transpired while Jill was on standby and what Carlos may have been doing in the meantime. Or at least we can hope. Again, there is no way to confirm whether this would include gameplay elements, but certainly more exposure of the storyline into the events that unfolded during that period seems reasona

The game is also bursting with depth in every aspect of its design as a video game. From the core shooting mechanic to challenging dungeons and puzzles, incremental but satisfying weapon progression, heavily varied environment design, a well-balanced rising difficulty, and even some more miniscule details bring this game to life greater than many at the time. And it didn’t have to be a 40-60 hours long experience to feel like players got their money’s worth. Very few games felt like such a complete package as Resident Evil 4 did; Resident Evil 4 pioneered a lot for modern video games , not just the series its

When Capcom went back to the drawing board while remaking Resident Evil 2, it made complete sense. The original three games revolved around outdated game design, favoring restrictive tank controls and a fixed viewpoint instead of allowing players to pilot both their character and camera with relative ease. Instead of fully altering the world, story, or characters (all the elements which fans loved about Resident Evil 2), the remake restructures the game’s obsolete design and transforms it into a horror experience built to thrive in 20

The excitement for the remake of Resident Evil 3 is at an all time high as the first trailer was finally released on today’s State of Play livestream , confirming an April 3, 2020 release date on PC, PS4, and Xbox One. There are some key takeaways fans can gather from the trailer and everything that has been revealed today, which may clue us in to what changes, insights, and additions the storyline of Resident Evil 3’s remake could ent

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The original Resident Evil 3 was extremely well received and is loved by many, but the game is notorious for how something as simple and seemingly vital as dodge rolling can be incredibly difficult . Many are struggling to figure out the dodge roll in the remake as well, but thankfully it is a bit more cut and dry this t

Capcom has had quite the resurgence lately, coming off huge wins from the success of Devil May Cry 5 and Monster Hunter World, but an even larger contributor to Capcom’s run has come from the Resident Evil series. Both Resident Evil 2 Remake and more recently Resident Evil 3 Remake have seen massive success, showing that the franchise that many fans decided had lost its way was finally making a comeback, even if some are fully satisfied with RE3 . It seems Capcom wishes to keep the ball rolling, as reports have begun popping up that Resident Evil 4 is on deck for the next overh

Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem